<?xml version="1.0" encoding="utf-8"?>
<PDSFX xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
        xmlns ="urn:dsfx0"
        >
  <VERSION>1</VERSION>

  <SAMPLER>
    <NAME>markerTexture</NAME>
    <SAMPLER_TYPE>sampler2D</SAMPLER_TYPE>
  </SAMPLER>

  <SAMPLER_STATE>
    <NAME>markerSampler</NAME>
    <MAG_FILTER>Nearest</MAG_FILTER>
    <MIN_FILTER>Nearest</MIN_FILTER>
    <MIP_FILTER>Nearest</MIP_FILTER>
    <CMP_FUNC>Never</CMP_FUNC>
    <CMP_MODE>None</CMP_MODE>
    <WRAP_U>ClampToEdge</WRAP_U>
    <WRAP_V>ClampToEdge</WRAP_V>
    <WRAP_W>ClampToEdge</WRAP_W>
    <BORDER_COLOR>0.0 0.0 0.0 1.0</BORDER_COLOR>
    <!--Completely arbitrary-->
    <LOD_BIAS>2.3</LOD_BIAS>
    <MIN_LOD>2.63</MIN_LOD>
    <MAX_LOD>3.28</MAX_LOD>
  </SAMPLER_STATE>

  <TECHNIQUE>
    <NAME>Default</NAME>
    <PASS>
      <NAME>Default</NAME>
      <SAMPLER_ASSIGNMENT_LIST>
        <SAMPLER_ASSIGNMENT>
          <SAMPLER>markerTexture</SAMPLER>
          <STATES>markerSampler</STATES>
        </SAMPLER_ASSIGNMENT>
      </SAMPLER_ASSIGNMENT_LIST>
      <STREAMS>
        <STREAM>
          <STAGES>Vertex_Fragment</STAGES>
          <VARYING>
            <NAME>vColor</NAME>
            <TYPE>float4</TYPE>
            <OPTION>VertexColor</OPTION>
          </VARYING>
        </STREAM>
      </STREAMS>
      <LIGHTING>true</LIGHTING>
      <COMMONS>BasePointShaderHelpers</COMMONS>
      <VERTEX_STAGE>BasePoint_VS</VERTEX_STAGE>
      <FRAGMENT_STAGE>BasePoint_PS</FRAGMENT_STAGE>
    </PASS>
  </TECHNIQUE>

</PDSFX>
